Apr 12, 2006, 08:06 PM // 20:06
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#101
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Quote:
Originally Posted by Imaginos
One other question. How do you kill rockshots? They don't seem to take damage from SoJ that I noticed at all.
Imaginos
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rockshots do take damage from SoJ (they attack you...they take damage).
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Apr 12, 2006, 09:18 PM // 21:18
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#103
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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I'm glad people are actually using this thread instead of making new threads about 55 monk questions
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Apr 13, 2006, 12:01 AM // 00:01
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#104
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Krytan Explorer
Join Date: Jan 2006
Profession: Mo/Me
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^ Me too Tsunami , we know how to enlighten and simplify.
I have done copper to iron mines with a normal mo/r build twice but its hard I can do it with dual runners another friend of mine that is mo/r.
I have all tats. but wanders pants for ele defense and 1 minor divine rune along with divine head tats. I can almost run all shivers 100% of the time. I can teach some of you for free and show you my weapons, offhands runes gear and such just hit me up I will prob. make a guide soon.
Last edited by .killjoy; Apr 13, 2006 at 12:04 AM // 00:04..
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Apr 13, 2006, 03:32 AM // 03:32
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#105
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Pre-Searing Cadet
Join Date: Apr 2006
Location: New Zealand
Profession: Mo/Me
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nOOb question time:
What is this 55 Monk thing all about? Is there some special skills or something you obtain at 55 health, or is it just the "in" thing to do if you're a Monk atm?
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Apr 13, 2006, 03:59 AM // 03:59
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#106
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Quote:
Originally Posted by Talen
nOOb question time:
What is this 55 Monk thing all about? Is there some special skills or something you obtain at 55 health, or is it just the "in" thing to do if you're a Monk atm?
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hehe although this is the 55 monk question thread, this has been asked millions of times. If you read the first post you would know that you should read through the guides. My guide contains a Q and A section about 55 monks. Heres a quote:
Quote:
Originally Posted by Tsunami Rain
Q: What is a 55 monk?
A: A smiting monk that has dropped his/her life down to 55 hp via 5 superior runes and a -50 offhand.
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For more info read the rest of it: http://www.guildwarsguru.com/forum/s...d.php?t=140037
In the future please read the OP before posting
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Apr 13, 2006, 04:25 AM // 04:25
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#107
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Pre-Searing Cadet
Join Date: Apr 2006
Location: New Zealand
Profession: Mo/Me
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Gotta start somewhere!
Hey my apologies Tsunami Rain. As I said, nOOb question! And there was my first lesson.
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Apr 13, 2006, 01:51 PM // 13:51
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#108
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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I've recenty obtained my second set of Ascetic's with my runes for invicimonk. Aswell as the -50HP and -20HP offhands. I'm curious what the general consensus on the main wand would be. Perhaps one that had 20% recharge / casting of smiting spells, 10% global recharge / casting of spells or something else. Thanks!
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Apr 13, 2006, 05:27 PM // 17:27
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#109
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
Originally Posted by Lurid
I've recenty obtained my second set of Ascetic's with my runes for invicimonk. Aswell as the -50HP and -20HP offhands. I'm curious what the general consensus on the main wand would be. Perhaps one that had 20% recharge / casting of smiting spells, 10% global recharge / casting of spells or something else. Thanks!
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Well, if you want the absolute best, then you'll want 20% recharge for protection spells (for prot spirit, since it has a quick cast and long recharge) and 20% fast cast for healing (for healing breeze, since it has a long cast time and short recharge.) You'll also want it to be a holy rod (divine req) so you don't have to spend points in smiting.
The hypothetical best rod for 55hp monks would be this one
Beyond that rod (which if you can find another one will be insanely expensive,) anything with +energy while ENCHANTED is nice to have, you don't want +5^50 since as a 55hp monk you'll likely be below 50% hp fairly often, and don't want to lose 5 energy just randomly every once in awhile. As a 55hp monk you'll always be enchanted, so +5(ench) is your best bet for energy. Again though, you shouldn't really need extra energy on your weapon, since you're drowning in energy already with all the energy management you have, it's better to have the fastcast/recharge. If you want something easy to find, gordacs holy rod (10/10) isn't bad, as long as you customize it to yourself. If you want cheap, get wroths holy rod. It forces you to put 9 in smiting, but that's not bad, since that will give you more than 8 smiting (the breakpoint for 1 less hit for bonettis to be charged.)
to clarify: the above information is based on a mo/w setup for 2man UW, not necessarily for solo mo/n or mo/me farming. The same things apply however, as when you're casting your damaging spells (ie. SoJ) you'll want to have your enchanting weapon on anyways, to give it a longer duration. If you're not planning on going in UW, then you won't have to wand anything down, so meeting the req on your wand wont matter, nor will customizing it.
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Apr 14, 2006, 04:09 AM // 04:09
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#110
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Pre-Searing Cadet
Join Date: Apr 2006
Profession: W/Mo
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question on 55 monk armors
would a higher AL armor be better than a low one?
to me it seems like it doesnt matter you would still take 5dmg/hit
also.. if its not the armor thats the problem.. is there any other reason why i might be dying to drok trolls with ps+hb+4regen mending on me?
thanks in advance
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Apr 14, 2006, 05:38 AM // 05:38
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#111
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
Originally Posted by jrgayx
would a higher AL armor be better than a low one?
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AL doesn't make any difference, as you said you're still taking 5 damage. That's why we recommend using Ascetic armor (tatoos) for the energy boost.
Against trolls one thing you may be having trouble with is interupts. make sure you over-cast, don't let things blink, or try bringing mantra of resolve (not sure how well that will work since it was nerfed, I haven't tried it.)
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Apr 14, 2006, 06:13 AM // 06:13
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#112
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Quote:
Originally Posted by sno
Against trolls one thing you may be having trouble with is interupts. make sure you over-cast, don't let things blink, or try bringing mantra of resolve (not sure how well that will work since it was nerfed, I haven't tried it.)
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Bonetti's works fine for trolls (if you ever are in an emergancy and need to cast ps or breeze).
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Apr 14, 2006, 03:18 PM // 15:18
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#113
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Krytan Explorer
Join Date: Jan 2006
Profession: Mo/Me
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Yes if you dont use blessed aura as many don't while farming trolls and you dont have a 18%.19%,20% enchant sword and your protective spirit gets interrupted you pretty much dead.. its timing when it comes to that.
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Apr 14, 2006, 09:30 PM // 21:30
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#114
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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I'm curious about everyones thoughts on the build, and suggestions on spacing out the attribute points. I'm in the process of obtaining the last 15 points that I need anyway. Thanks, in advance and sorry for all the questions, lol.
Something like:
1. Shield of Judgment
2. Zealot's Fire
3. Protective Spirit
4. Blessed Signet
5. Balthazar's Spirit
6. Essence Bond
7. Healing Breeze
8. Mending
Superior Healing
Superior Divine Favor
Superior Smiting
Superior Protection
Superior Protection
Last edited by Lurid; Apr 15, 2006 at 04:02 AM // 04:02..
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Apr 14, 2006, 11:06 PM // 23:06
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#115
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mmmmmmmm pie.
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
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Quote:
Originally Posted by Lurid
I'm curious about everyones thoughts on the build, and suggestions on spacing out the attribute points. I'm in the process of obtaining the last 15 points that I need anyway. Thanks, in advance and sorry for all the questions, lol.
Something like:
1. Shield of Judgment
2. Zealot's Fire
3. Aracane Echo
4. Blessed Signet
5. Balthazar's Spirit
6. Essence Bond
7. Healing Breeze
8. Mending
Superior Healing
Superior Divine Favor
Superior Smiting
Superior Protection
Superior Protection
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you're missing protective spirit
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Apr 15, 2006, 04:02 AM // 04:02
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#116
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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lmao, wow. That was intelligent, =P edited the above
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Apr 15, 2006, 04:27 AM // 04:27
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#117
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Frost Gate Guardian
Join Date: Sep 2005
Guild: Few Fallen Heros [FFH]
Profession: W/Mo
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Quote:
Originally Posted by Lurid
I'm curious about everyones thoughts on the build, and suggestions on spacing out the attribute points. I'm in the process of obtaining the last 15 points that I need anyway. Thanks, in advance and sorry for all the questions, lol.
Something like:
1. Shield of Judgment
2. Zealot's Fire
3. Protective Spirit
4. Blessed Signet
5. Balthazar's Spirit
6. Essence Bond
7. Healing Breeze
8. Mending
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Wow, energy management crazy!!!
Any build that uses blessed signet I immediately throw out.
BS + EB + Bless Sig is WAY too much en management. BS + EB is PLENTY, gaining 2 en per hit. even spamming all 3 maintained enchants back to back you will still have 20 energy, and whenever you prot down to 10, you will more than likely get hit back up above 20.
Second of all, Blessed Aura owns. I'm sure some don't agree, but meh, I love it.
My build is:
Balth Spirit
Mending
Blessed Aura
Prot Spirit
Healing Breeze
SoJ
ZF
Bonnetis
I always cast bonnetis before HB, trust me, it gets interupted. Not often, but better safe than sorry
Really one SoJ with 15% enchant and Blessed Aura will kill all the trolls, but there are a few stragglers that need a little Zealot's to kick em in the rear.
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Apr 15, 2006, 04:58 AM // 04:58
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#118
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Krytan Explorer
Join Date: Jan 2006
Profession: Mo/Me
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For UW I wouldn't use that build ever since the AOE nerf because Zealots will spread argo and if your ss/sv doesn't realize it b00m! he's gone. But yes other than that your build is standard I still run with.
1.) Healing Breeze
2.) Protective Spirit
3.) Bonnetis Defense
4.) Blessed Signet
5.) Blessed Aura
6.) (Elite) Mending
7.) Balths Spirit
8.) (*ELITE) Spell breaker
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Apr 15, 2006, 07:50 AM // 07:50
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#119
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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Quote:
Originally Posted by .killjoy
For UW I wouldn't use that build ever since the AOE nerf because Zealots will spread argo and if your ss/sv doesn't realize it b00m! he's gone. But yes other than that your build is standard I still run with.
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He's talking about a solo build, not a 2man UW build. NO monk should ever take SoJ in a 2man UW build, or any damage for that matter, besides his trusty holy rod
And FYI, as long as you wait at least 1 second or so between each cast, Zealots will not trigger aoe scatter. that's why people still bring it.
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Apr 15, 2006, 08:21 AM // 08:21
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#120
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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You need a 3-second gap between each aoe hit to not trigger it. Meteor shower, for instance, wont. Dark Pact (2s recharge) and Dark Aura, however, will. This is annoying because if you need to recast something vitally with zealots up, you can end up fleeing stuff...
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